3/20/2024 0 Comments Lock and load gifSo say you have an HQ Sherman with 3 tanks adjacent to it. That effect says: When you activate an HQ unit, all adjacent units get a free move. Since you only get 2-to-4 APs per turn, you are going to want to exploit the HQ effect whenever possible. That it is! The crux of the game IMHO is the HQ effect of the tanks. The unit doesn't flip, there is no step-damage, there are no damage counters, the unit is GONE. If the total amount of damage rolled is equal or greater than the target's defense value (middle number on the chit) it is dead. This is because the game hinges on concentrated fire, but the process is really quite simple: Roll 2d6, add +1 for each attacking unit within range & line-of-sight (so the more units within range the more powerful the attack,) add +1 for each unit firing into the target's flank, and subtract one from the die-roll if the target unit is in a forest/town hex. Notice the AP is used to target an enemy unit, not spent to use one of your units to attack. You have 3 choices: Move one unit, target one unit for attack, or promote one piece to a Headquarters (aka HQ, more on this later.) Units can only move once and attack once per turn. So the most APs you can muster on a turn is 4. Then roll 1d6 again, on a 1-3 you are done, if not take the last. There is also a solo-method of using your 2 APs, then rolling 1d6, on a 1-2 you are done, if not take the 3rd. You use your 2 APs, then your opponent will tell you if you have a 3rd, then you use it (if you have it) and then your opponent will tell you if have a 4th, and if you do that is the most you can have. Further APs are determined by a chit-pull system that has your opponent drawing one of a possible three chits that will have either a 2, a 3, or a 4. So how do you play this game? How do Action Points work?Įach side (Allied & German) will get at least 2 Action Points (aka APs) per turn. There are a total of 63 counters in the game, though each side will typically only have 8-12 units in any given scenario (of which there are 14 in the box, with the ability to create your own, more on that later.) This game's sister game Tank on Tank: East Front has more maps (as well as twice as many counters) and some maps that combine to create larger maps. There are 2 double-sided maps included, with each being 9x11 hexes (for reference: Memoir 44 is 9x13 hexes.) Both maps have a "grass/dirt" side and a "snow" side, but each is identical front-to-back, so you basically have 2 maps, with each having a seasonality. The game is primarily a tank battle set in a generic Western Front setting. So, mayor, what are the particulars of this game? But, alas, I simply do not have the inclination to wade through 30-page rulebooks in rule/case form in order to memorize the rule that states every infantry unit named after a Danish king is permitted to volley fire 2 extra times on the second Thursday of the month as long as they are firing downhill into a unit of troops dressed in beige & primarily named Steve (with a +1 for each troop wearing a fez.) This does not appeal to me, but I still want to play the occasional "proper" wargame. Not that I have anything against Grognards, and in certain ways I kinda wish I did have that level of focus & dedication to "proper" wargames. and is reposted here with his approval.Īlright, confession time: I am not a Grognard. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.This is a customer review of Tank On Tank: West Front post on Board Game Geek ( ) by Scott M. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: load ( // resource URL 'textures/animated-sparkles.gif', // onLoad callback function ( reader ) ) License Import THREE from 'three' import GifLoader from 'three-gif-loader' // instantiate a loader const loader = new GifLoader ( ) // load a image resource const texture = loader.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |